FROM THE VISUAL EFFECTS STUDIO BEHIND COLDPLAY'S "HYMN FOR THE WEEKEND" & "MIRACLES" COMES A GAME ABOUT A MOON WITHOUT A SUN

DIVIDED MOON

WHAT IS DIVIDED MOON?

ABOUT

DIVIDED MOON IS A PUZZLE-PLATFORM ADVENTURE WITH ORIGINAL PHYSICS-BASED MECHANICS & UNIQUE VISUAL STYLE.

THE PLAYER CONTROLS MOON BY ACTIVELY BENDING ITS PATH; PUSHING AND PULLING, CREATING SLIDES AND USING ITS GRAVITATIONAL PULL.

THE BENDING SPLINE ITSELF IS TREATED AS THE "TIMELINE" ON WHICH MOON PROGRESSES THROUGHOUT THE STORY.

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THE STORY

MOON HAS LOST ITS SOL (SUN), WITHOUT ANY RECOLLECTION OF HOW AND WHEN. MOON EMBARKS ON A JOURNEY TO FIND ITS LOST LOVE.

FROM HIS FIRST CELESTIAL ENCOUNTER, COMES A DEVESTATING REALITY: THE UNIVERSE IS COLLAPSING. A DARK ENTITY DEVOURING EVERY LIGHT IN ITS PATH.

SHAKEN BY ITS DISCOVERY, MOON HASTES AWAY IN SEARCH FOR ANSWERS, WHERE IS SOL? WHAT IS HAPPENING TO THE COSMOS? WHERE IS THE LIGHT COMING FROM?

 

IN HIS QUEST, MOON WILL FIND A PLETHORA OF CELESTIAL CREATURES AND PLANETARY ELEMENTS, MANY WILL TRY TO HELP HIM.

HE WILL HAVE TO LEARN TO COMMUNICATE, USE RADIO WAVES AND ADAPT NEW SKILLS.

BECAUSE AT THE END OF ALL TIME, LURKS THE ALL-KNOWING BEING.

WHAT WILL MOON FIND OUT?

WILL HE EVER MEET HIS SOL AGAIN?

ALL WILL BE REVEALED.

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TRAVEL BEYOND DIMENSIONS,

BEYOND TIME.

FEATURES

ORIGINAL GAMEPLAY MECHANICS

MULTIPLE PUZZLE SYSTEMS

MESMERISING GRAPHIC STYLE & SOUNDTRACK

5-10 HOURS OF SINGLE PLAYER STORY (DEPENDING ON SKILL LEVEL)

ENDLESS MODE - AN ENDLESS PUZZLER WITH INCREASING DIFFICULTY AND A HIGHSCORE.

MULTIPLAYER CO-OP AND 1 VS 1 MODES

CREATE WAVES TO COMMUNICATE,

TRAVEL BEYOND DIMENSIONS,

BEYOND TIME.

THE PUZZLES

THE GAME HAS 4 PUZZLE TYPES:

PATTERNS - DURING ITS TRAVELS MOON WILL ENCOUNTER PLANETS WITH WHOM HE CAN COMMUNICATE USING RADIO WAVES.PLAYER NEEDS TO FIND THE CORRECT COLOR AND ORDER MATCHING SPECIFIC PATTERNS IN INCREASING LEVELS OF DIFFICULTY.

 

SOUND -DISCOVERING AND REPEATING SOUND SEQUENCES.

 

LOGIC -DYNAMIC UI LAYOUTS, EACH WITH ITS OWN FUNCTIONS & OBJECTIVE.

CREATIVITY - MOON RECEIVES A MISSION IN THE FORM OF A DIALOGUE AND NEEDS TO PERFORM A SPECIFIC ACTION TO SOLVE IT.

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THE PUZZLES

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EACH RING CREATES A TONE, CAN YOU RECREATE THE SPACE MANTA'S SONG?

ONLY THE SPECIFIC COMBINATION OF CURVES & SLIDES WILL CREATE THE ROTATING RADIOWAVE PATTERN.

CAN YOU FIND ITS LOGIC?

THE MAGNETIC RESONANCE TURNS OFF ONE, BUT TURNS ON THREE

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THE DEVELOPMENT

THE GAME IS DEVELOPED USING UNREAL ENGINE.

IT'S BEEN UNDER DEVELOPMENT FOR 18 MONTHS NOW.

 

80% OF THE MECHANICS ARE LOCKED.

 

WE ARE NOW FINALIZING THE MAIN PUZZLE MECHANIC/LOGIC AND BALANCING ITS LEVEL OF DIFFICULTY.

 

ABOUT 50% OF THE GAME DEVELOPMENT HAS BEEN COMPLETED.

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THE STUDIO

YASHINSKI STUDIO (EST 2008) IS A MULTI-AWARD WINNING VFX & DESIGN STUDIO.

 

AMONG IT'S WORKS ARE COLDPLAY'S HYMN FOR THE WEEKEND, NETFLIX NARCOS, PEPSI ADS, SONY'S HEADPHONES ADS AND MORE.

 

IT WAS FOUNDED BY YARON YASHINSKI A VETERAN VFX DESIGNER/DIRECTOR WITH 18+ YEARS OF EXPEREINCE WITHIN THE FILM & INTERACTIVE INDUSTRIES.

 

THE STUDIO HAS WON 20+ WORLD CLASS AWARDS INCLUDING: NY FILM FESTIVAL AWARDS, INTERCOM AWARDS, PROMAX AWARDS AND MORE.  

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TIMELINE & BUDGET

GAME IS CURRENTLY DEVELOPED FOR MOBILE AND RUNS ON iOS DEVICES (iPHONE6 AND ABOVE)

 

PLAN TO START BETA TESTS FOR THE FIRST HALF OF THE GAME IN 2-4 MONTHS. (We're creating new kind of puzzles/ux system..not a simple task..)

ETA FOR iOS RELEASE IS 12-15 MONTHS

(ANDROID SHORTLY AFTER)

THE GAME ALSO RUNS ON THE PC AND CAN BE PORTED FOR THE PS4.

IN ADDITION THE STUDIO'S INVESTMENT, WE RECEIVED AN EPIC MEGAGRANT WHICH HELPED US GET TO THIS POINT.

WE'RE LOOKING FOR $250K TO COMPLETE THE GAME.

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